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  • 618 
    5.0 (2)
    Ссылка на материал:

    Вместо дымой гранаты - замораживающая.


    Настройки server.cfg:

    fn_override 1 //if set, frost grenades override your regular grenades. otherwise, you have to type /fn or /frostnade to buy one.
    fn_nadetypes 4 //controls which grenades can be frost grenades. 1 = flashbang, 2 = HE grenade, 4 = smoke grenade — add the numbers together for multiple grenade types.
    fn_teams 3 //which teams are allowed to buy/use frost grenades. 1 = T only, 2 = CT only, 3 = both teams.
    fn_price 300 //how much a frost grenade costs, if not using fn_override.
    fn_icon 1 //controls when the snowflake icon is shown. if set to 1, it is show when you own a frost grenade. if set to 2, it is shown when you are chilled or frozen. if set to 0, it is never shown.
    fn_limit 0 //if set above 0, you can only buy this many frost grenades per life, if not using fn_override.
    fn_buyzone 1 //if you have to be in a buyzone to buy a frost grenade, if not using fn_override.
    fn_color "0 206 209" //the RGB color of the frost grenade. set this to "team" to use the color of the team of the player who threw it.
    fn_by_radius "0.0" //if set above 0.0, frost grenades work slightly differently. they will always chill you, and will always freeze you if you are at least this percentage close to the blast. ie: set this to 60.0, and you will always be frozen if you are at least 60% from the edge of the circle to the center. suggested by X-olent.
    fn_hitself 1 //if a player can be hit by his own frost grenade.
    fn_los 1 //if a player has to be in the line of sight of a frost grenade to get hit by it.
    fn_maxdamage "20.0" //damage dealt to a player at the center of the blast.
    fn_mindamage "1.0" //damage dealt to a player at the edge of the blast.
    fn_chill_maxchance "100.0" //chance that a player at the center of the blast will get chilled, if not using fn_by_radius.
    fn_chill_minchance "100.0" //chance that a player at the edge of the blast will get chilled, if not using fn_by_radius.
    fn_chill_duration "7.0 //how long, in seconds, the chill effect lasts.
    fn_chill_variance "1.0" //the variance in how long the chill lasts. e.g. if duration = 7.0 and variance = 1.0, it can last anywhere from 6.0 to 8.0 seconds.
    fn_chill_speed "60.0" //the percentage of regular speed that a player moves while chilled.
    fn_freeze_maxchance "110.0" //chance that a player at the center of the blast will get frozen, if not using fn_by_radius.
    fn_freeze_minchance "40.0" //chance that a player at the edge of the blast will get frozen, if not using fn_by_radius.
    fn_freeze_duration "4.0" //how long, in seconds, the freeze effect lasts.
    fn_freeze_variance "0.5" //the variance in how long the freeze lasts. e.g. if duration = 4.0 and variance = 0.5, it can last anywhere from 3.5 to 4.5 seconds.
    Дата создания: 26.07.12      Просмотров: 9189